2 години тому
Trials are rotating, time-limited challenges that award points based on ARC Raiders Coins performance. These points determine your weekly bracket placement and reward you with cosmetics, blueprints, and progression boosters. While reaching the upper leaderboard brackets is tough, understanding the mechanics dramatically improves efficiency-even for casual players. Knowing which trials are worth running, which ARCR Items to bring, and how enemy timers work can completely change your weekly results.
The Three Golden Rules of Trial Success
1. Prioritize 2× Multiplier Trials
Certain trial types-such as Night Raids, Electromagnetic Storm, and Hidden Bunker-offer powerful 2× point multipliers. These should always be your first choice, as they significantly outperform daily modifiers like Prospecting Probes or Lush Blooms. Even when extra mobs appear in those daily trials, you rarely have time to farm them efficiently. Multipliers are king.
2. Go All-In Every Run
High-tier trials require heavy investment. Top scores consistently use:
Wolf packs
High-tier guns
Lure and blaze grenades
Mines and barricades
Multiple stims
Half-measures rarely succeed-commit fully or try again later.
3. Learn Enemy Spawn Patterns
Arc Raiders' enemy spawns follow predictable, fixed rules. For example, Leapers in Damn Battlegrounds always rotate between four set spawn points. Killing one starts a respawn timer, and optimal runs manipulate this timing to secure multiple waves in a single raid.
Understanding spawn logic is the foundation of high-level play.
Top Trial Maps (and When to Use Them)
Damn Battlegrounds
An excellent all-round map, perfect for:
Ground enemies
Leapers
Field Depot objectives
Farming multiple spawn types
This map's layout makes it easy to chain spawns and maintain high pacing.
Spaceport
Ideal for:
Hidden Bunker
Electromagnetic Storm
Prospecting Probes (thanks to rooftops and verticality)
Fast movement tools like zip lines shine here.
Buried City
Better suited for solo activities such as:
Damage Snitches
Fireballs and Pops
Be cautious: PvP activity is heavy.
Spawn Behavior and Timer Mechanics
Ground Enemies (Leapers, Rocketeers, Bombarders)
Leapers rotate between four predictable areas on Damn Battlegrounds.
Rocketeers and Bastions often require splitting your squad to handle parallel spawns.
Boss enemies like the Queen offer more health, less disruptive abilities, and easier damage windows than the Matriarch-making her the preferred target.
The key is killing early, which triggers respawn cycles and maximizes encounters.
Objective-Specific Trial Strategies
Leapers & Ground-Based Enemy Trials
Map: Damn Battlegrounds
Split your squad into three roles:
One player rotates between Leaper and Bombarder spawn clusters.
One player handles the secondary Leaper spawn.
One player focuses on Bastions.
Use adrenaline stims to maintain pace. Once a spawn appears, eliminate it instantly to start the next timer. This synchronized routing is the backbone of high-score runs.
Hidden Bunker
Map: Spaceport (during early-morning rotations)
Activate all four satellites before descending into buy ARC Raiders Coins the bunker. Inside, interact with all eight computers to reach the 6,400-point cap. Stay close during downloads-moving away cancels progress. Clean timing is everything.
The Three Golden Rules of Trial Success
1. Prioritize 2× Multiplier Trials
Certain trial types-such as Night Raids, Electromagnetic Storm, and Hidden Bunker-offer powerful 2× point multipliers. These should always be your first choice, as they significantly outperform daily modifiers like Prospecting Probes or Lush Blooms. Even when extra mobs appear in those daily trials, you rarely have time to farm them efficiently. Multipliers are king.
2. Go All-In Every Run
High-tier trials require heavy investment. Top scores consistently use:
Wolf packs
High-tier guns
Lure and blaze grenades
Mines and barricades
Multiple stims
Half-measures rarely succeed-commit fully or try again later.
3. Learn Enemy Spawn Patterns
Arc Raiders' enemy spawns follow predictable, fixed rules. For example, Leapers in Damn Battlegrounds always rotate between four set spawn points. Killing one starts a respawn timer, and optimal runs manipulate this timing to secure multiple waves in a single raid.
Understanding spawn logic is the foundation of high-level play.
Top Trial Maps (and When to Use Them)
Damn Battlegrounds
An excellent all-round map, perfect for:
Ground enemies
Leapers
Field Depot objectives
Farming multiple spawn types
This map's layout makes it easy to chain spawns and maintain high pacing.
Spaceport
Ideal for:
Hidden Bunker
Electromagnetic Storm
Prospecting Probes (thanks to rooftops and verticality)
Fast movement tools like zip lines shine here.
Buried City
Better suited for solo activities such as:
Damage Snitches
Fireballs and Pops
Be cautious: PvP activity is heavy.
Spawn Behavior and Timer Mechanics
Ground Enemies (Leapers, Rocketeers, Bombarders)
Leapers rotate between four predictable areas on Damn Battlegrounds.
Rocketeers and Bastions often require splitting your squad to handle parallel spawns.
Boss enemies like the Queen offer more health, less disruptive abilities, and easier damage windows than the Matriarch-making her the preferred target.
The key is killing early, which triggers respawn cycles and maximizes encounters.
Objective-Specific Trial Strategies
Leapers & Ground-Based Enemy Trials
Map: Damn Battlegrounds
Split your squad into three roles:
One player rotates between Leaper and Bombarder spawn clusters.
One player handles the secondary Leaper spawn.
One player focuses on Bastions.
Use adrenaline stims to maintain pace. Once a spawn appears, eliminate it instantly to start the next timer. This synchronized routing is the backbone of high-score runs.
Hidden Bunker
Map: Spaceport (during early-morning rotations)
Activate all four satellites before descending into buy ARC Raiders Coins the bunker. Inside, interact with all eight computers to reach the 6,400-point cap. Stay close during downloads-moving away cancels progress. Clean timing is everything.
